Stuff for the Faerluria game.

These pages are here as references for the players and GMs in our Dungeons and Dragons game:

Current house rules (for the monsters game)
Critical hit table
Third party feats

(For the old group: Premises of the game and Old house rules)

The useful map 11 Kb
The pretty map 3 Mb
Geography description

Joe's Pantheon

Resources - books and more

Jay's D&D pages (includes his pantheon)

In-game resources (where to buy and sell rare and magical stuff)


The first Faerluria campaign is chronicled here, by Joe's character, Tang Zhen. Good times.

Session 1: Tang Zhen's Journal Party Log Tarot Reading
In which the companions meet, respond to an emergency, and begin their employment.

Session 2: Tang Zhen's Journal Party Log
In which orcs seize an acupuncturist's shop. (Featuring Jay as GM.)

Session 3: Tang Zhen's Journal Party Log
Session 4: Tang Zhen's Journal Party Log
In which missing goblins are investigated.

Session 5: Tang Zhen's Journal Party Log
In which the party makes some friends, and the city guard comes for Jasper.

Session 6: Tang Zhen's Journal (and Randy's Last Thoughts) Party Log
In which orphans die and ghosts are sought.

Session 7: Tang Zhen's Journal Party Log
Session 8: Tang Zhen's Journal Party Log
Session 9: Tang Zhen's Journal
In which a madman is hunted. (Featuring Jay as GM.)

Session 10: Tang Zhen's Journal
In which vampires open a can of whoop-ass.

Session 11: Tang Zhen's Journal
Session 12: Tang Zhen's Journal
In which dwarves are in crisis, and Delyra strikes out.

Session 13: Tang Zhen's Journal
In which devils attack Kawg.

Session 14: Tang Zhen's Journal
Session 15: Tang Zhen's Journal
In which a map is sought, a plague is fought, and gnomes are discovered to be silly.

Session 16: Tang Zhen's Journal
In which a carpenter controls and eats people.

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