These pages are here as references for the players and GMs in our Dungeons and Dragons game:
Current house rules (for the monsters game)
Critical hit table
Third party feats
(For the old group: Premises of the game and Old house rules)
The useful map 11 Kb
The pretty map 3 Mb
Geography description
Jay's D&D pages (includes his pantheon)
In-game resources (where to buy and sell rare and magical stuff)
Session 1: Tang Zhen's Journal
Party Log
Tarot Reading
In which the companions meet, respond to an emergency, and begin their employment.
Session 2: Tang Zhen's Journal
Party Log
In which orcs seize an acupuncturist's shop. (Featuring Jay as GM.)
Session 3: Tang Zhen's Journal
Party Log
Session 4: Tang Zhen's Journal
Party Log
In which missing goblins are investigated.
Session 5: Tang Zhen's Journal
Party Log
In which the party makes some friends, and the city guard comes for Jasper.
Session 6: Tang Zhen's Journal (and Randy's Last Thoughts)
Party Log
In which orphans die and ghosts are sought.
Session 7: Tang Zhen's Journal
Party Log
Session 8: Tang Zhen's Journal
Party Log
Session 9: Tang Zhen's Journal
In which a madman is hunted. (Featuring Jay as GM.)
Session 10: Tang Zhen's Journal
In which vampires open a can of whoop-ass.
Session 11: Tang Zhen's Journal
Session 12: Tang Zhen's Journal
In which dwarves are in crisis, and Delyra strikes out.
Session 13: Tang Zhen's Journal
In which devils attack Kawg.
Session 14: Tang Zhen's Journal
Session 15: Tang Zhen's Journal
In which a map is sought, a plague is fought, and gnomes are discovered to be silly.
Session 16: Tang Zhen's Journal
In which a carpenter controls and eats people.